[PoE 3.3 Juggernaut Build] DPS using the shield is enough to kill mobs rapidly even on T16 maps
This Build attempted it with tempestuous steel and Concentrated Effect Assistance as opposed to brutality. It’s playable, but whirling blades is considerably slower than shield charge and from time to time is uncontrollable with incredibly high attack speed. Also, build is designed for high evident speed, not for boss fights. DPS using the shield is adequate to kill mobs promptly even on T16 maps. Ultimately, Catarina’s mod “increased curse duration” on shield tends to make it quite easy to keep temp chains on you each of the time.
pros:
+ high clear speed (T1-T16)
+ immune to bleed, freeze, shock, stun (optionally ignite, poison) – 100% flask uptime
+ SC/HC viable
+ a lot of exciting
cons:
– the issue with bosses any time you have no souls
This build revolves about the new exclusive sword Oni-Goroshi. The sword is definitely the only mandatory item but besides that, you could use price range gear or scale into millions of DPS having a bit of investment. You will get the sword by either obtaining it or by farming it. The sword is generally six linked, has more than 700 DPS at level 90, and also you can start off utilizing it at level 1.
PoE 3.3 has added Tectonic Slam and buffed ascendancy!
This skill synergizes perfectly with this build due to the built-in conversion along with the reality that it has exactly the same skill tags as Molten Strike (other than projectile harm). The new Juggernaut adjustments make it so we pretty much generally have endurance charges to expand. I do not consider any with the tree or help gems have to be changed at all, but I will update if important as soon as we understand more about the skill.
EDIT: If you’re using Tectonic Strike, use Improved Important Harm as opposed to Ancestral Call.
Juggernaut got Extra damage and more tanky. Nothing undesirable happened.
SST benefits hugely and much more than other skills from any multipliers/increases because of the base harm of SST, which is about 750pdps for a 2000A shield. Hamburg + 2 raw conversion nodes get us access to all the elemental damage multipliers too. Any external multiplier is just about needed for build effectiveness: Flasks, Princess/shaped weapon, Frostbomb and Ancestral protector for bosses, Nomad belt and many far more increases via elevated cold damage, EDAS, penetration, global Phys, projectile harm, apps etc. On the tree Point Blank + Ele Overload + Iron Grip give us plenty of added DPS too as a number of projectile/Elemental Focus Support/Phys DPS even though holding shield nodes. Sadly, SST does not (however?) benefit in the jewels with attack speed although maintaining a shield mod.
Generally, they may be not worth the trouble for factors which are adequate within the extended run. When they’re useful for players who may know absolutely nothing regarding the game. For by far the most component, they are finding out tools for novices to ease them into the game. For a lot more Path of exile 3.3 Builds, you can stop by U4GM.com. Just a reminder: you can get 5% coupon code at no cost in the reps when you Invest in Poe Currency order from this article.
In this Post, U4gm shares with you Top-Rate Poe 3.3 Builds for Duelist Each and every of Slayer, Gladiator, Champion. U4gm as a specialist Poe Currency website supplies protected, fast and reasonably priced Poe Orbs for you personally. With more than ten years of excellence, we’ve got served a huge number of prospects. In the event you might be hesitating exactly where to get Poe Exalted Orb, U4gm will likely be a fantastic choice.
Vaal Pact now doubles your leech price and leech price caps even though you no longer benefits the additional 10% maximum life as leech price from Brutal Fervor, creating VP important for Slayer to retain the same leech rate. Additionally, with VP just about every point in either Vitality Void or Hematophagy will double its effectiveness.
To sum it up, Slayer is definitely the exact same, granted now you happen to be a lot more prone to dots dmg than prior to resulting from nature of VP.
Now comes purpose for this build:
Claws are powerful budget options for build only as a result of how superior, and economical weapons like Wasp’s Nest or Touch of Anguish are. In Mayhem race I played around with this build, and it was shocking to determine how Wasp’s nest could execute splendidly at red maps level without having poison scaling. However, Varunastra is Varunastra.
In case you are talking about your Blade Flurry tooltip, it really is not 1.8k DPS you have got, but 1.8k average damage per hit in the initial hit and I assume this really is with no any buff.
For precise calculation import your character to Path of Building and verify out the DPS calculation there.
Also, your character is working with Warlord’s mark blasphemy which is entirely unnecessary for this build as the leech property you may have from Soul Raker is adequate to cover your leech. Please instead use Hatred to obtain a lot more harm.
An additional factor is your Whirling Blade setup. You currently have Bane of Legend with is 20% culling strike, your whirling Blade + culling strike is useless, and the ideal structure for whirling blade is: Whirling Blade + Quicker Attack + Blood Magic + Fortify. The explanation for blood magic is to cast whirling blade endlessly, fortify considerable buff to possess as soon as tackling higher tier content material.
An additional point is within your skill tree; you need to spec into Twin Terror simply because it can be by far the most active crit opportunity node for the dual wielding build, and really should never be skipped.
You also should think about upgrading your flask to a Lion’s Roar flask, due to the fact it can be the top flask for this build, and extremely very recommended/mandatory for higher tier contents.
[PoE 3.3 Slayer Build] Cheap, Tanky, Rapidly and Enjoyable Physical ST to Shaper build for beginner
There have been some changes for the Slayer ascendancy in Poe 3.3. In brief, the build has been buffed.
The reshuffling of mods just isn’t crucial. It could slightly impact our leveling progression, but ultimately, we get the identical properties.
No extra physical reflect damage. This is a lovely buff given that most of our Damage is physical. Elemental indicated damage is resisted, so we only get 25% of it. In short, you may neglect about reflecting.
We now do 30% elevated harm though leeching (which can be all of the time). Slight buff but additional harm is usually good to possess.
Pros:
+ Can simply do all content material inside the game
+ Low-priced, non-meta gear
+ Rapid and fun to play, 0.five sec Whirling Blades, simple to dodge boss slams
+ 2-button build. We only use ST and WB; almost everything else is automated
+ 7K life without Belly
+ Big leech
+ Great clear speed
+ Fantastic boss killing potential
+ Great league starter
+ Suitable for SSF
+ Simple to level, all skills readily available incredibly early
+ No expected gear
+ Not probably to obtain nerfed (no-meta Gear or mechanics)
+ Spectral Wolves as decoys
Cons:
– We’ve to switch a gem for clear/single target
– Not the existing meta million DPS build
[PoE 3.3 Gladiator Build] Quickly deals with all content material leveling up Build for Gladiator
This Build is straightforward to gear out making it an incredible league starter; you may gradually perform your way towards these late game items or commence a brand new character when you’ve got sufficient currency. You can possibly need flat Phys in your gear if you want to become able to accomplish the hardest of content.
Pros:
+ Very easily bargains with all content material leveling up till yellow maps on a 4-link
+ Uncomplicated to gear out
+ Tanky, as we are stacking life around the tree and gear and many kinds of free mitigation, making this build hard to die on.
+ trusted
+ foolproof
Cons:
– It really is not quite flashy, and there is going to be no shattering enemies.
– Even though it may do high tier maps and also other endgame content material, provided you invest into correct gear, you are likely greater off just beginning your 2nd character and spending your accumulated wealth on that rather.
This Reave build has no expected chase uniques or super significant expensive power spikes. You can finish all content material on a 2 EX price range, but you could also massively improve your gear to insane levels of DPS to farm Overmodded Guardians or take on Uber Elder. This Build has above typical Gear, but I currently plant maps like shown below totally deathless. Downgrading gear would finish up having 2-3 deaths which are not crucial as soon as you’ve reached level 91-95.
Pros & Cons:
> Can smoothly farm and finish all content material
> Mapping is top rated tier in speed and smoothness
> Incredibly flexible and can be modified however you’d like
> No gem swaps needed for bosses, even Shaper!
> Kill bosses rapidly at the high range – It is possible to kill Forge of The Phoenix boss at 75% of your Range with Vaal Reave whilst he channels his explosion.
> No dangerous mobs or mob mods that can kill you – I’ve by no means died to an Abyss spinner!
> Capable to switch off to full quantity gear( 66%) and farm Vault / Spider forest
> two weeks of Nolifing still hasn’t burned me out whilst other builds may take one day to become boring even among my favorite classes
> With Leap Slam could even speedrun Shaper
> Cool as HECK dual wield!
> Very defensive when still having 1+ mil Shaper DPS – 79%+ Spell Block & Block, 60%+ Evade, 70%+ Phys reduction, 50%+ Base resistances, Immortal Call, 6K+ HP and additional!
> Hardcore and solo self-found viable
> Giant half screen range – biggest melee AOE in the game
With PoE 3.3 modifications, I like the Champion’ rework, and I found this Ascendancy at least one of the ideal (if not just the most beneficial) for league starter. It provides to us high Tankyness, but also high harm – what else do you need to have?! I also noticed one problem with all Oni-Goroshi builds: Her Embrace’ degen, which tough to mitigate even with Slayer life leech, so I decided to run with HP regen rather. On 100 level we will need ~12% Life regen to counter degen from Her Embrace.
Unfortunately, at this moment there isn’t any possibility to keep Endurance Charges constantly (like Frenzy with Oro’s Sacrifice or Raider Asc. passive / Power Charge with Assassin passive). Even J U G G struGGles on it. Atm there is only one stable Endurance Charges generator – Smashing Strikes (passive in staves circle, grants 10% chance to get an endurance charge on melee critical strike.) Or you need to drop Multistrike and play JUGG.
Pros:
+ Tanky (PermaFortify, high HP regen, upper HP pool, flat Dmg reduced)
+ Relatively speedy map clear
+ No need to swap gems
+ Almost 100% crit. opportunity
+ Hits can’t be evaded
+ Cheap
+ 875k DPS on Shaper
+ Her Embrace
+ Can’t be stunned
Cons:
– Can be expensive
– Can’t run no leech / reflect maps
Level 1 – Get either frost blades and use it with the ancestral call at level 4. In the event you have no items like tabula or any Items for that matter, then look for movement speed boots at the vendors. Try to find 1h weapons with either or both flat physical harm and increased physical damage (Attack speed is very good too, but not at the cost of the others) Rings, amulets, gloves with Phys harm to attacks, maximum life and resistances.
Level 12 – Now it is possible to get Reave and start out leveling with that
Try to cap fire res or any res for that matter, perhaps save rings with high resistances and switch on boss fights.
When Brutus is dead, pick up Added Fire Support and Leap Slam.
If you would like you could pick up Sunder after killing Merveil, but you could still use frost blades, Reave for a though if you so desire.
Pick up More quickly attacks and hyperlink it with Leap Slam, take Herald of Ice and Blood Rage. (Don’t level Blood Rage past level 10)
Level 24 – Get Warlord’s Mark and at level 31, link it with Blasphemy support
Level 28 – Get Blade Flurry and start employing that
Do Lab as soon as you’ve got the hp and harm for it
Get the Immortal call, Cast when Harm Taken and Stone Golem when you will be near the completion of act 4.
Hyperlink these gems at the end of act 4
When you can, get fortify and hyperlink it with leap slam and more quickly attacks.
You’ll want to possibly use Blade Flurry when you got very good adequate gear to progress through the acts and started mapping, Reave only cannot compete at this point in case you don’t have very good sufficient Gear.
In Path of Exile, many players sometimes may don’t know why they always die. Actually, it is not so complicated. Understanding the cause of your death in game and trying to avoid it will help you achieve greater success.
You are going to die and it’s usually because:
1. You got surrounded by mobs and everything hit you at once. Use movements skills like flame dash to get out of mobs.
2. You weren’t paying attention to boss mechanics.
3. You weren’t paying attention to your debuffs and didn’t have ways to mitigate them. Usually, this is bleed or freezing and people run flasks that cure them.
4. You didn’t stack resistances and obliterated by elemental attacks. One big example is the boss fight with Innocence. It’s worth to read the wiki page on the kind of attacks as the boss does and stack resistances for that fight.
5. You don’t have the gem setup so your main skill isn’t linked with the necessary support gems. One time I gave a Tabula Rasa to a friend. He stuck random gems in there and wondered why he wasn’t doing any damage.
Understanding your build can go a long way to improving your play. For example, when you are starting out you don’t have the gear with the right links and stats. You have to compromise and prioritize things which you can only do if you understand the build.
When you encounter some problems that you don’t understand in the game, please don’t panic, you can log in our official website on https://www.u4gm.com/path-of-exile, there are some guides and news related to the Path of Exile for beginners.