PoE – Incursion Will Be Available From the 1st of June on PC

GGG announced that the next expansion to their hit ARPG, Path of Exile: Incursion, will launch next month on PC. Path of Exile: Incursion sends players on a journey over a thousand years into the past to the long-dead Vaal Empire.

The ancient Vaal treasure temple of Atzoatl has been lost to the world for thousands of years, swallowed up by the jungle. Alva Valai, a relic hunter, has learned that she can locate the ruins of the temple by thrusting you back into the past, through a series of Temporal Incursions into the temple while it was being constructed. Path of Exile: Incursion examines the effects of temporal causality by allowing you to change the future of the temple through your actions in the past. During your Temporal Incursions, you can open doors and slay Vaal Architects, modifying and upgrading rooms in the future. Be careful with the direction that you modify the temple though, as upgraded rooms confer great risks alongside their great rewards.

Incursion will be available from the 1st of June on PC, with the Xbox One version coming a week later.

Path of Exile was released in October 2013 to critical acclaim including winning GameSpot’s PC Game of the Year award. Since its launch, Path of Exile has become a global community of over 13 million players including localized versions in English, German, French, Spanish, Simplified and Traditional Chinese, Russian, Thai and Brazilian Portuguese.

Path of Exile: Incursion, like every major expansion of Path of Exile, will be completely free-to-play (and of course, never Pay to Win; your success in the game is dependent on the depth of your skill, not your wallet). More information about Path of Exile: Incursion can be found at https://www.u4gm.com/path-of-exile.

Top 5 Reasons Why I Think PoE Bestiary Is Reasonable

For many Path of Exile fans, Bestiary maybe a failed game design, and not too long ago, GGG announced that they have decided not to retain any element of the league in the core game for now.

But in my opinion, Bestiary seem to me to be at least reasonable game design. Bestiary is a complicated league with many elements: it has special monsters, the ability to capture instead of kill some monsters, and a very involved crafting system with powerful results. Here’s the list:

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1. The crafting and recipes. Lots of variety for various levels of play, and fairly well-balanced too.

2. Challenging fights, especially with how common the legendary beasts are. Everyone likes a nice slugfest against an enemy that doesn’t just fall over when you sneeze at ’em, but can actually be defeated with clever application of your skills.

3. The beast mods, these being things like Tiger Prey, not the aspect mods. They’re all very well-done and engaging, and fit the tone of the monsters they’re usually attached to.

4. The uniques and Aspect skills. Admittedly, a couple might be a touch on the wild side when it comes to balance (looking at you, Farrul’s Fur and Aspect of the Spider) but overall they’re fun to both plan to use and actually use.

5. The ability to grind specific areas for some specific mods. Admittedly, I only really did this for Deep One’s Presence monsters to refill Prophecies, but the element of being able to go somewhere specific and get what you need in a slightly more deterministic fashion is still interesting.

However, GGG said that there may be some parts of Bestiary they will use in future content, and it is possible they would bring Bestiary back for short term events.

Anyway, PoE next challenge league is coming. Let’s look forward to it. Collect enough chaos orbs poe before its arrival.

What Changes GGG Are Making To Ignite In PoE 3.3

In Path of Exile 3.3.0, do you know what changes GGG are making to Ignite? They are planning to create more options for fire-based characters by improving ignite in Path of Exile. For more Path of Exile news, you can visit u4gm.

1. Passive Tree Changes:

1) The Elementalist’s Beacon of Ruin passive skill now grants 20% more Damage with Ignite. Its proliferation radius is now 18 (up from 12).

2) Heart of Flame now grants the same fire damage but the damage penetrates 6% fire resistance (up from 3%). The passive skills that lead up to Heart of Flame are now 15% increased fire damage (up from 12%) while the entry node is now 12% (up from 10%).

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3) The passive skills leading up to Breath of Flames have been changed. The Breath of Flames notable passive skill is changed. The Holy Fire notable has also changed in accordance with the above changes so that it can be better used for both ignite and hits.

4) The Celestial Judgement notable has had its damage penetration increased from 2% to 5%. Skill clusters on the tree now have 20-25% chance to ignite per cluster.

2. Gem Changes:

1) Ignite now deals 25% more damage per second. Incinerate has been reworked entirely so that it’s better at both hits and ignites.

2) Flameblast gets more damage with ailments per stage. It now gains 5% chance to ignite per stage. Flameblast now has 110% more damage with ailments per stage, up from 55%.

3) Fireball and Burning Arrow both gain more ignite damage as they level and gain chance to ignite as they level. At level 20 Fireball has 39% chance to ignite and 88% more damage with ignite.

4) The Chance to Ignite Support Gem has been renamed to Combustion Support. Enemies ignited by supported skills lose up to 19% fire resistance. At gem level 20, it has 29% more fire damage, 49% chance to ignite, and -19% fire resistance on ignited enemies.

5) The Deadly Ailments Support Gem now provides a larger damage boost to Ailments and a smaller penalty to hits. At gem level 20, the Deadly Ailments Support grants 64% more damage with ailments and 10% less damage with hits.

6) Ignite Proliferation now provides a more substantial boost to ignite damage. The radius is now up to 20 at gem level 20. This has been increased from its old value of 16 at level 20. It also deals 39% more damage with ignite.

7) The Elemental Proliferation Support has also has its radius increased. It is now 12 at level 1, scaling up to 15 at level 20.

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